Thursday, 21 January 2010

Crystal Dynamics About Us

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World-class Games
Crystal Dynamics is an award winning, leading game studio located in the heart of San Francisco’s Bay Area. Founded in 1992, Crystal Dynamics has grown into a world class development studio by developing key franchises and becoming a center of technology development for growing publisher Eidos, Inc.Along with sister studios Io Interactive and Eidos Montreal, Crystal Dynamics is an important cornerstone studio for Eidos, Inc. With the massive success of Tomb Raider: Legend and Tomb Raider: Anniversary (over 6 million units sold worldwide), and the upcoming, highly anticipated Tomb Raider: Underworld, Crystal Dynamics is poised to lay the groundwork for the next generation of innovative and technologically stunning projects. Want to be on the frontlines of these brand new projects and work with some of the brightest and most talented people in the industry?

History of Crystal Dynamics
Since 1992, Crystal Dynamics has been creating video games for various consoles:
Title Year Released
Crash n' Burn 1993
Total Eclipse 1994
The Horde 1994
Gex 1994
Off-World Interceptor 1994
Total Eclipse Turbo 1995
Solar Eclipse 1995
Blood Omen: Legacy of Kain 1996
Pandemonium 1996
Titan Wars 1996
Off-World Interceptor Extreme 1997
Pandemonium 2 1997
Gex: Enter the Gecko 1998
The Unholy War 1998
Akuji the Heartless 1999
Gex 3: Deep Cover Gecko 1999
Legacy of Kain: Soul Reaver 1999
Legacy of Kain: Soul Reaver 2 2001
Blood Omen 2: Legacy of Kain 2001
Mad Dash Racing 2001
Legacy of Kain: Defiance 2003
Whiplash 2003
Project Snowblind 2005
Tomb Raider: Legend 2006
Tomb Raider: Anniversary 2007
Tomb Raider: Underworld 2008

Naughty Dog Background

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Although we have sometimes claimed to have started in 1986, we were just working on garage titles back then to be honest. Things really got started in 1994 when we began working on the inaugural title of what would become the wildly successful Crash Bandicoot franchise. We developed the four Crash titles—Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, Crash Bandicoot 3: Warped and Crash Team Racing—exclusively for the PS one game console. These four titles combined sold over 22 million copies worldwide and led to Naughty Dog being the most successful video game developer in the United States for that console generation.
Naughty Dog became a wholly owned subsidiary of Sony Computer Entertainment, publishers of our Crash franchise and creators of the PlayStation family of consoles, in 2001. We then moved on from Crash and spent days, and occasionally nights, working on our next project: the first Jak and Daxter title. Jak & Daxter: The Precursor Legacy, came to life over a period of two years, although some of the Naughty Dog team had spent up to three years on the game by the time it was released.
The first public appearance for Jak & Daxter was at E3 in May of 2001. Since then we have released Jak II, Jak 3and Jak X: Combat Racing. We’re also proud that all four of our PlayStation 2 titles are now part of the “Greatest Hits” portfolio in North America.
Again, it was time for us to progress and start something new, especially with the PLAYSTATION 3 system on the horizon. We were very excited by the prospects of the new hardware and the potential of its unrivaled graphics, sound and processing capabilities. We took this as our cue to explore a more realistic direction in our games and started work our new franchise, the action adventure title Uncharted: Drake’s Fortune. By the time the game was released globally towards the end of 2007, Uncharted had received critical acclaim for its engaging storyline, solid gameplay and compelling visuals. Uncharted: Drake’s Fortune has started to follow in the footsteps of all our previous Naughty Dog franchises having recently been added to the “Greatest Hits” catalog in Europe.
In December 2009, we announced our next project, UNCHARTED 2: Among Thieves through a ton of magazine covers around the world and with a trailer that premiered live on the 2008 SPIKE Video Game Awards. Look for that to be released worldwide later this year!

Research Ideas

Welcome to my blog, which is aimed towards fulfilling my PPD project in my second year Animation Practice course and also my own interest in researching the Industry I will be working in.
This Blog will form the basis of the Top Ten companies I would like to work for, I already know a couple yet will research to find the rest. I would love to work for Naughty Dog and Crystal Dynamics, so will research them over time.